Weapons & Equip - Improving Summoner and Pre-Hardmode Ranger Progression (2024)

neoselket

Ice Queen
  • Apr 18, 2015
  • #21

things i like about this suggestion:

hardmode ore helmets for summoners

wolf dens

summoner crits

buffing skeletron

things i don't like:

way way way more summoner accessories

wolf claws(OP, 16 damage, insanely fast speed and strong knockback, the much weaker bladed glove is already pretty powerful, and making a stronger version is sorta insane IMO)

harpy boss(would make sky islands pretty annoying, also i don't really like the idea of a class-specific boss)

tons more items

new spider armor auto venom gun

wolves buffing allies and having complex AI(mob AI is generally pretty simple, making them behave this complicatedley would be pretty confusing and hard to implement, maybe for expert mode)

overall this is a cool idea, but i honestly think that this many features(a new boss, drastically changed world generation) is kind of overkill for just making 2 classes better to use. i do agree that they both need improvements, but changing this much would be a little much, and also pretty hard to implement. it would make a cool mod, but i think that some parts of this suggestion wouldn't fit in with the current terraria style. i like aome of the other parts, though.

oh, and great work on the sprites!

Zoomo said:

ok, anyone no why random extra spoilers are appearing which I can't seem to remove?

i've had that problem. it has to do with having too many spoiler beginning codes, i think. like instead of {spoiler} {endspoiler} you have {spoiler} {spoiler} {endspoiler}. pretty sure that's what caused it.

SzGamer227

Spazmatism
  • Apr 18, 2015
  • #22

Here they are:

Zoomo said:

Alpha Wolf
notes:
* If there are no more Beta Wolves the Alpha will become a Beta
* if they have lost health as a Beta they will have that percentage of their new total health as an Omega

Another copy + paste error. Should say "Alpha" and "Beta."

Zoomo said:

Warbanner
tooltip: 'Enemies are more likely to target you, Buffs nearby allies'
effect:
Enemies are more likely to target you
+2 defence
all enemies near the player get:
+5% Damage, Speed, and Attack Speed

Typed "enemies" instead of "allies." Van Guard has the same typo.

Zoomo said:

Wolf Pelt

Weapons & Equip - Improving Summoner and Pre-Hardmode Ranger Progression (3)

Weapons & Equip - Improving Summoner and Pre-Hardmode Ranger Progression (4)


from: Dropped -
Omega Wolf 45% (1), Beta Wolf 50% (1-2), Alpha Wolf 60% (2-3), Direwolf 100% (3-6)
tooltip: none
max stack: 99
use: Placable, Material
value: 2 silver
notes:
none

Alpha Claw

Weapons & Equip - Improving Summoner and Pre-Hardmode Ranger Progression (5)


from: Dropped -
Alpha Wolf 100% (1)
tooltip: 'The Claw of a powerful wolf'
max stack: 99
use: Material
value: 6 silver
notes:
none


Top of spoiler

Weird double-spoiler bug. (Hopefully not the co*ckroach kind.)

That's all I've found in the Wolf section. Hopefully not as many in the others, right? Weapons & Equip - Improving Summoner and Pre-Hardmode Ranger Progression (6)

Zoomo

Lunatic Cultist
  • Apr 18, 2015
  • #23

neoselket said:

Dire Claw comment Noted, I've toned down the Dire claws a bit.

I'm not sure what you mean by far more summoner accessories, the only new one is the scary mask.

The Grand Harpy is not actually a one class boss, in the same way that the queen bee isn't merely a summoner boss. The Grand Harpy does have a larger amount of ranged stuff (2 weapons) however the other classes are represented.

I may change how the venom works on the spider armor bonus, I was thinking that it might possibly be nice seeing as frost has the added effect of light from frostburn. Thanks for pointing it out.

Also thanks for the spoiler tip, I'll try it out. Weapons & Equip - Improving Summoner and Pre-Hardmode Ranger Progression (8)

neoselket

Ice Queen
  • Apr 18, 2015
  • #24

Zoomo said:

Dire Claw comment Noted, I've toned down the Dire claws a bit.

I'm not sure what you mean by far more summoner accessories, the only new one is the scary mask.

The Grand Harpy is not actually a one class boss, in the same way that the queen bee isn't merely a summoner boss. The Grand Harpy does have a larger amount of ranged stuff (2 weapons) however the other classes are represented.

I may change how the venom works on the spider armor bonus, I was thinking that it might possibly be nice seeing as frost has the added effect of light from frostburn. Thanks for pointing it out.

Also thanks for the spoiler tip, I'll try it out. Weapons & Equip - Improving Summoner and Pre-Hardmode Ranger Progression (10)

oh yeah, i think i got confused and thought there were more accessories than there were. and another idea for spider armor might be that all your minions and magic attacks inflict venom even if they're not spiders. and as for the harpy, i've never really liked harpies much, that's probably part of it.Weapons & Equip - Improving Summoner and Pre-Hardmode Ranger Progression (11)

SzGamer227

Spazmatism
  • Apr 18, 2015
  • #25

Harpy section:

Zoomo said:

Cherub
Drops:
View attachment 44916 (!) Aviator's Scarf 0.4% (1) (not when summoned by Grand Harpy)

Broken attachment.

Zoomo said:

Valkyrie Headdress/Hat

Weapons & Equip - Improving Summoner and Pre-Hardmode Ranger Progression (13)

Weapons & Equip - Improving Summoner and Pre-Hardmode Ranger Progression (14)

Sprites are in the wrong order, as evidenced by the names and the rest of the set.

Zoomo said:

After the first battle every three unique sky chest openings or using the Dreamcatcher will cause her to spawn

Zoomo said:

Champion's Medal
tooltip: 'summons the Grand Harpy'

When describing the Grand Harpy, you mentioned summoning it with a Dreamcatcher. It would seem that this is what you had initially planned, but then switched to the Champion's Medal, and forgot to change this prior mention afterwards.

Better than the Wolf section, but still a few hiccups.

Zoomo

Lunatic Cultist
  • Apr 18, 2015
  • #26

SzGamer227 said:

Harpy section:

Broken attachment.

Sprites are in the wrong order, as evidenced by the names and the rest of the set.

When describing the Grand Harpy, you mentioned summoning it with a Dreamcatcher. It would seem that this is what you had initially planned, but then switched to the Champion's Medal, and forgot to change this prior mention afterwards.

Better than the Wolf section, but still a few hiccups.

You'r awesome, thanks.

And yeah I have a dreamcatcher sprite

Weapons & Equip - Improving Summoner and Pre-Hardmode Ranger Progression (16)

that was originally going to be what is now the Mystic Mirror, then it became the summoner for the Grand Harpy, then I decided it didn't work as that either. Weapons & Equip - Improving Summoner and Pre-Hardmode Ranger Progression (17)

SzGamer227

Spazmatism
  • Apr 18, 2015
  • #27

Just one in the rest of it:

Zoomo said:

Hunter's Pendant

Weapons & Equip - Improving Summoner and Pre-Hardmode Ranger Progression (19)

tooltip: 'Retrieval'

Copy + paste error. "Retrieval" was the tooltip for the Thief's Pendant.

Oh, and before I forget:

Weapons & Equip - Improving Summoner and Pre-Hardmode Ranger Progression (20)

Firearrow15

Skeletron
  • Apr 18, 2015
  • #28

This is pretty good. I like the new early-game summoner and ranger sets, but I don't think a new boss is right for the ranger set. Just my opinion. The rest looks pretty good.

One thing also- did you mean to remove the minion cap increase on spider armor? It's hardly a summoner set, even a hybrid one, if you can't summon a least three minions. That seems like a simple mistake.

Baconfry

Terrarian
  • Apr 18, 2015
  • #29

Oh yeah, one thing I need to mention. The Flurry Feather needs to be buffed strongly. Currently it has a damage value of 6. The Bee Gun, a pre-hardmode weapon, has a base damage of 9. Both are useless against hardmode enemies with high defense, but the Flurry Feather is actually a hardmode weapon, and even with insanely fast speed, it wouldn't be fun to sandblast enemies with hits that deal only 1 damage each.

I'd recommend buffing it up to dealing 20 damage. For comparison, the much-more-accurate Wasp Gun has a base damage of 19, and the Crystal Storm (a weapon of the same tier) sits at 25.

(And one last thing would be to swap the images for the Spell Tome and Soul of Flight in the crafting recipe... I can't think of any spell crafted with 15 books. Minor, though.)

Zoomo

Lunatic Cultist
  • Apr 18, 2015
  • #30

Done and done, thanks everyone. I'm a terrible error checker. X(

SzGamer227

Spazmatism
  • Apr 18, 2015
  • #31

SzGamer227 said:

The sprites for the Beta Wolf's drops are mixed up. You put the Fur Coat sprite where the Wolf Pelt should be and vise versa.

This one didn't get fixed... >_>

D'oh!

GIRGHGH

Empress of Light
  • Apr 18, 2015
  • #32

I like your spear. Going from the rotten fork straight to the dark lance is tough.

Baconfry

Terrarian
  • Apr 18, 2015
  • #33

I love how the first two pages are basically people going like "you missed this, and please fix that" and Zoomo going like "hold up, I'm fixing them as fast as I can".

I would prefer that over "10/10 gr8 suggestion m8" and "here take my seal of approval, nothing else to say", any day of the week.

Nobody Important

Terrarian
  • Apr 18, 2015
  • #34

Zoomo said:

Done and done, thanks everyone. I'm a terrible error checker. X(

Terrible error checker, maybe (but you did a lot in this, errors are expected). However your ideas make up for that 100 times over.

Zoomo

Lunatic Cultist
  • Apr 18, 2015
  • #35

Also, now that most (if not all) the errors have been found, what is everyones opinion on the look of the Valkyrie armor? Is gun slinger-ish or mayan-ish better?

SzGamer227

Spazmatism
  • Apr 18, 2015
  • #36

I personally like the gunslinger one better, but just because it aligns more with my personal vanity preference. Weapons & Equip - Improving Summoner and Pre-Hardmode Ranger Progression (30)

You did good work with the feathery one, though, (and with all of the sprites, for that matter Weapons & Equip - Improving Summoner and Pre-Hardmode Ranger Progression (31)).

Tetrahedron

Duke Fishron
  • Apr 18, 2015
  • #37

*Drools over vanity sets for two hours*
Hmm? Yes? Continue?
Oh yeah, have to put a compliment here.
Good idea.
*Goes and replaces cowboy hat with aviator hat 'cause nobody likes the cowboy hat JK love you all*

In all seriousness, this is great. It would be great to have non-melee armors early on. Good Job!

TerrestrialTortoise

Skeletron
  • Apr 18, 2015
  • #38

I came here expecting to see one or two new armours, maybe an accessory and a few weapons. I found an entire, fleshed out sky island expansion suggestion hidden in a spoiler, a new minibiome, a new boss, buffs to an existing one, and basically enough content to fill an entire update. All I can think of is just how long it must have taken you to create this suggestion.
There's even a bit of Game of Thrones tucked away in there. Twice.
My favourite part is probably the snow biome expansion. That's the Stark truth.

SilverHexxitFights

Terrarian
  • Apr 18, 2015
  • #39

I've always thought that the "niche armors" are sort of alternates to the "advanced armors" - one goes for Shadow Armor if they want movement speed, Meteor Armor if they use the Space Gun, etc. They've always seemed to be on-balance with the others to me. For instance, it's usually a flip of the great RNG coin whether I use Jungle or Meteor Armor.

However, I agree with this thread for a reasoning not quite mentioned in the post - it gives Summoners and Rangers a choice in pre-Hardmode too. This was necessary, though the "niche armors" aren't necessarily subpar, and I agree with it for different reasons than it was posted, it appears.

Zoomo

Lunatic Cultist
  • Apr 18, 2015
  • #40

That was sort of my reasoning for calling them niche armors. I do enjoy using them and they can be valuable, however they are based more around special use than overall stat up. More of a earlier though slightly less general use sidegrade too me.

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Weapons & Equip - Improving Summoner and Pre-Hardmode Ranger Progression (2024)

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